I like seeing figure studies on Newgrounds. Next time You might want to use a wider range of values so that you can show details without using lines, and overall have a much more saturated piece. (darker darks, lighter lights etc.). great job though
Good job on the polishing, but the anatomy needs work. You broke her back, and you put her left leg really far back. Also, I don't know if that's her right shoulder above her right breast, but if it is, you need to move it back a bit, and move it closer to the center of her chest. Like I said I like the polish, and color palette.
nice job, consider working on your line-work though
Im always learning!
Try using more perspective in your drawings, and position the viewer in angles other than just "head on", it makes the composition look a lot more interesting.
not entirely sure what you were going for, but it's a good start. His left deltoid is too far forward, his arm should be resting backwards if it's in that position (relative to the viewer). Technically there are ten rows of abs, and they stretch down into the crotch region, and the top two rest underneath the pectorals. His left oblique is missing, but you drew one on his right side. I like that you tried including the external obliques and serratus anterior muscles, but they don't really look like that, if you look up the pattern online, and get it down, it will make any anatomically detailed character of your's look very well defined. Also, you might want to reconsider how you draw the pectorals, keep in mind that they actually connect to your upper arm, underneath the deltoids, and that the deltoids actually extend over the upper corners of the pectorals. Aside from that though, this piece has a very good direction.
Woaa, thanks for the info. It was rushed I'll admit.
Great start, good job on the anatomy, and I like the more dynamic pose. But her eyes are kind of in the wrong position, especially the right one, consider referencing the rule of thirds. Also, you could try shading with colors other than a darker vale of what you're using when shading. for example, some people use a washed out purple to shade skin tones because that specific hue of purple compliments the yellow-orange skin tone, using alternate colors for shading not only makes the piece feel more real, it also makes it stand out more. But I still really like this.
try using a wider range of values, it looks nice though
her rib cage is broken, her chest area makes it look like the cage goes vertical, but then she has a lump that implies it's angled, then she has an extra row of hips connecting her centipede cage to her "real" hips. I get that you want to make cartoon pornography of someone else's wife, but at least do her the service of giving her a body that makes sense. other than the fricc'ed anatomy. the line-work and colors are nice
I like it, but the anatomy is a bit off, the hips start at the bottom of the sides of the rib-cage, and her neck is a little long, but otherwise great job
Hey man thanks for the critique! I'll keep that in mind :)
Pretty good sculpting work, I think you should look more into anatomy though. The pectorals are only made of three horizontal sections, and the top two abs almost look squished by the pectorals, they don't really compete with them for space. I like that you wanted to include the external obliques and serratus anterior, but you forgot the latissimus dorsi, which goes behind the serratus anterior and connect to the back of the deltoids. Also, look up the pattern of the serratus anterior and oblique muscles, it's a little complicated, but once you get it down, it makes muscular characters look much more defined, and a lot cooler in my opinion. Like I said, Great work
Ah yes that is true. I'm still learning to make accurate anatomy. Thanks for letting me know what i should work on. That clear my mind and push me to improve more on that area.
Thanks for the feedback :)
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